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����JFIF��������� Mr.X
  
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 | |\/| | '__|> <   |  ___/ '__| \ \ / / _` | __/ _ \  \___ \| '_ \ / _ \ | |
 | |  | | |_ / . \  | |   | |  | |\ V / (_| | ||  __/  ____) | | | |  __/ | |
 |_|  |_|_(_)_/ \_\ |_|   |_|  |_| \_/ \__,_|\__\___| |_____/|_| |_|\___V 2.1
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%!
% vasarely
% Elizabeth D. Zwicky
% zwicky@sgi.com
/vasarelysave save def	% prevent residual side effects
%
% Inspired by Vasarely's experiments with tilting circles and squares
% (for instance "Tlinko" and "Betelgeuse"

%% circles
/part { circle } def /nnrand false def
%% squares
% /part { ngon } def /nn 4 def /nnrand false def
%% random polygons
% /part { ngon } def /nnrand true def
%% random stars (not my favorite on this program)
% /part { nstar } def /nnrand true def 

%% tilt the base shape a random amount?
/twist false def
% /twist true def


/rainbow false def
%% To make rainbows
% /rainbow true def 
%% Set this to 1 to go through a full range of colors
/rainrange .25 def

% number of different designs per page
/inheight 2 def
/inwidth 2 def
% number of repeats in a design
/xtimes 10 def
/ytimes 16 def

%% This sets the relationship between the two hues: comptwo is maximum contrast
/colorway {comptwo} def
%% monochrome comptwo harmtwo harmfour freecolor compthree closeharm
%% origcolor

%% This sets the brightness and saturation of the colors; vivid makes
%% them both bright
/colorfam {vivid} def
%% vivid jewel intense medium pastel free orig contrast
%% medjewel medvivid vivpastel medpastel


%% Only experts below this point!

usertime srand
/seed rand def

/starcompensate false def
/constroke 1 def



/circle {
  /radius radius 1.33 mul def
  currentpoint /herey exch def /herex exch def
   herex herey radius 0 360 arc
} def 

/ngon{ % polygon of n sides, n determined by nn
  nside 2 div radius rmoveto
   nn cvi {
         nside neg 0 rlineto
         360 360 nn div sub neg rotate
       } repeat
  closepath
} def

/nstar{ % star of n points, n determined by nstarslider
  /radius radius 1.33 mul def
  currentpoint /herey exch def /herex exch def
   0 radius rmoveto
       90 nstarangle 2 div add  neg rotate 
	nn cvi {nstarside 0 rlineto
	    180 180 nstarangle 2 mul sub sub neg rotate
	    nstarside 0 rlineto
	    180 180 360 nn div sub nstarangle 2 mul sub sub  rotate
	} repeat
        90 nstarangle 2 div add  rotate
	closepath
} def

/nstarangle {180 360 nn div sub 3 div}  def
/nstarside { 
   2 
     radius
        1 
          180 nn div 
          sin 
        div 
     div 
   mul 
   nstarangle sin 
   mul
   180 
     nstarangle 2 mul
   sub 
   sin 
   div 
} def

/nside { 
   2 
   radius
   360 nn div 2 div tan
   mul
   mul  
} def


/tan { /alpha exch def
  alpha sin
  1 alpha sin dup mul sub sqrt
  div
} def


/pastel {
   /backbright  high def
   /backsat medlow def
   /fillbright  high def
   /fillsat medlow def
   /eobright  high def
   /eosat medlow def
   constroke 0 eq {
     /strokebright  high def
     /strokesat medlow def
   }
   {
      /strokebright  low def
      /strokesat  high def
   } ifelse
} def

/jewel {
   /fillbright  med def
   /fillsat  high def
   /backbright  med def
   /backsat  high def
   /eobright  med def
   /eosat  high def
   constroke 0 eq {
     /strokebright  medlow def
     /strokesat  high def
   }
   {
     /strokebright  high def
     /strokesat  medlow def
  } ifelse
} def

/vivid {
   /fillsat 1 def
   /fillbright  high def
   /eosat 1 def
  /eobright  high def
   /backsat 1 def
   /backbright  high def
   constroke 0 eq {
     /strokesat 1 def
     /strokebright  high def
   }
   { 
     /strokesat  high def
     /strokebright  medlow def
   } ifelse
} def

/free {
   /fillsat  anyrand   def
   /fillbright  anyrand def
   /eosat anyrand def
   /eobright anyrand def
   /backsat  anyrand  def
   /backbright  anyrand def
   /strokesat  anyrand def
     /strokebright  anyrand def
} def

/contrast {
  /sat medhigh def
  /bright rand 2 mod 0 eq {medhigh} {medlow} ifelse def 
  /backsat  sat def
  /backbright  bright def
  /eosat  sat def
  /eobright  1 bright sub def
  /fillsat  sat def
  /fillbright  bright def
  /strokebright rand 2 mod def
  /strokesat  rand 2 mod def

} def
/medium {
  /backsat  med def
  /backbright  med def
  /eosat  med def
  /eobright  med def
  /fillsat  med def
  /fillbright  med def
  /strokebright med def
  /strokesat  med def

} def
/intense {
  /backsat  high def
  /backbright  med def
  /eosat  high def
  /eobright  high def
  /fillsat  high def
  /fillbright  med def
  /strokebright high def
  /strokesat  high def

} def
/orig {
  /backsat  rand 99 mod 55 add 100 div def
  /backbright  rand 99 mod 35 add 100 div def
  /eosat  rand 77 mod 22 add 100 div def
  /eobright  90 rand 75 mod sub 15 add 100 div def
  /fillsat  100 rand 90 mod sub 100 div def
  /fillbright  100 rand 45 mod sub 20 add 100 div def
  /strokebright 100 rand 55 mod sub 100 div def
  /strokesat  100 rand 85 mod sub 100 div def

} def

/medjewel {
  /alt rand 2 mod def
  /backsat alt 0 eq {high} { med} ifelse def
  /fillsat alt 0 eq {med} {high} ifelse def
  /eosat alt 0 eq {high} {med} ifelse def
  /backbright med def
  /fillbright med def
  /eobright med def
   constroke 0 eq {
     /strokebright  medlow def
     /strokesat  high def
   }
   {
     /strokebright  high def
     /strokesat  medlow def
  } ifelse
} def

/medvivid {
  /alt rand 2 mod def
  /backsat alt 0 eq {1} { med} ifelse def
  /fillsat alt 0 eq {med} {1} ifelse def
  /eosat alt 0 eq {1} {med} ifelse def
  /backbright alt 0 eq {high} {med} ifelse def
  /eobright alt 0 eq {high} {med} ifelse def
  /fillbright alt 0 eq {med} {high} ifelse def
   constroke 0 eq {
     /strokesat 1 def
     /strokebright  high def
   }
   { 
     /strokesat  high def
     /strokebright  medlow def
   } ifelse
} def
/vivpastel {
   /backlight rand 2 mod def
   /backsat backlight 0 eq {medlow} {1} ifelse def
   /eosat backlight 0 eq {medlow} {1} ifelse def
   /fillsat backlight 0 eq {1} {medlow} ifelse def
   /fillbright  high def
   /backbright  high def
   /eobright  high def
   constroke 0 eq {
     /strokesat 1 def
     /strokebright  high def
   }
   { 
     /strokesat  high def
     /strokebright  medlow def
   } ifelse
} def

/medpastel {
   /alt rand 2 mod def
   /backsat alt 0 eq {medlow} {med} ifelse def
   /eosat alt 0 eq {medlow} {med} ifelse def
   /fillsat alt 0 eq {med} {medlow} ifelse def
   /fillbright alt 0 eq { high }  {med} ifelse def
   /backbright alt 0 eq {med} { high } ifelse def
   /eobright alt 0 eq {med} { high } ifelse def
   constroke 0 eq {
     /strokebright  high def
     /strokesat medlow def
   }
   {
      /strokebright  low def
      /strokesat  high def
   } ifelse
} def

/maxcon {
     rand 2 mod 1 eq {
	/backsat 0 def
	/backbright 0 def
	/eosat 0 def
	/eobright 0 def
	/fillsat 0 def
	/fillbright 1 def
	/strokebright 1 def
	/strokesat 0 def
     }
     {
	/backsat 0 def
	/backbright 1 def
	/eosat 0 def
	/eobright 1 def
	/fillsat 0 def
	/fillbright 0 def
	/strokebright 0 def
	/strokesat 0 def
     }
     ifelse
} def

/monochrome {
   /fillhue hue closevary def
   /strokehue hue closevary def
   /eohue hue closevary def
   /backhue hue def
} def

/blackandwhite {
	/fillhue 1 def
	/eohue 0 def
	/backhue 0 def
	/strokehue 1 def
} def
	

/freecolor {
   /fillhue anyrand def
   /strokehue anyrand def
   /eohue anyrand def
   /backhue anyrand def
} def

/purple {
  /fillhue rand 15 mod 80 add 100 div def
  /backhue rand 15 mod 80 add 100 div def
  /strokehue rand 15 mod 80 add 100 div def
  /eohue rand 15 mod 80 add 100 div def
  /backhue rand 15 mod 80 add 100 div def
} def

/comptwo {
  /fillhue hue closevary def
  /strokehue hue .5 add dup 1 gt {1 sub} if def
  /backhue strokehue def
  /eohue strokehue closevary def
} def

/compthree {
  /backhue hue def
  /strokehue hue 1 3 div add dup 1 gt {1 sub} if closevary  def
  /fillhue strokehue closevary def
  /eohue hue 1 3 div sub dup 1 lt { 1 add} if closevary def
} def

/origcolor {
  /backhue hue def
  /strokehue 
     hue 1000 mul cvi 3 mod dup 1 eq
	          {hue closevary}
	          {2 eq
                    {rand 999 mod 1000 div} 
                    {hue .5 add dup 1 gt {1 sub} if }
                    ifelse
                   }
		ifelse def
  /fillhue hue 1000 mul cvi 3 mod dup 1 eq 
			{hue closevary}
                        {2 eq
  			  {rand 999 mod 1000 div} 
                          {hue .5 add dup 1 gt {1 sub} if }
                         ifelse
                        }
		ifelse 
  def
  /eohue hue 1000 mul cvi 2 mod 1 eq 
			{hue closevary}
			{rand 999 mod 1000 div}
		ifelse def
} def

/harmtwo {
  /fillhue hue closevary def
  /backhue hue def
  /strokehue hue .2 add dup 1 gt {1 sub} if closevary def
  /eohue strokehue closevary def
} def

/harmfour {
  /fillhue hue closevary def
  /backhue hue .1 add dup 1 gt {1 sub} if def 
  /strokehue hue .2 add dup 1 gt {1 sub} if closevary def
  /eohue hue .1 sub dup 1 lt {1 add} if closevary def
} def

/closeharm {
  /fillhue hue def
  /backhue hue .05 add dup 1 gt {1 sub} if closevary def 
  /strokehue hue .1 add dup 1 gt {1 sub} if closevary def
  /eohue hue .05 sub dup 0 lt {1 add} if closevary def
} def


/high {100 rand 25 mod sub 100 div } def
/med { rand 33 mod 33 add 100 div } def
/medhigh {100 rand 50 mod sub 100 div } def
/medlow {rand 50 mod 100 div } def
/low { rand 25 mod  100 div} def
/anyrand { rand 100 mod 100 div } def
/closevary {rand 70 mod rand 100 mod sub 1000 div add} def

%rainbow 
%  {/colorfill {fillhue 1 1 sethsbcolor fill} def}
  /colorfill {fillhue fillsat fillbright sethsbcolor fill } def
%ifelse
/colorstroke {strokehue strokesat strokebright sethsbcolor stroke } def
/eocolorfill {eohue eosat eobright sethsbcolor eofill } def
/backfill{ backhue backsat backbright sethsbcolor fill } def

/xstep { xrange xtimes 1 sub div x 1 sub mul } def
/ystep { yrange ytimes 1 sub div y 1 sub mul} def

/functionarray [
 {sin abs}
 {sin } 
 {cos  }
 {cos abs}
 {sin dup mul  }
 {cos dup mul  }
 {sin abs sqrt }
 {cos abs sqrt }
] def

/range { /top exch def /bottom exch def /number exch def
% number is between -1 and 1
 /rangesize top bottom sub def
 number 1 add 2 div
 % number is now between 0 and 1
 rangesize mul
 bottom add
 } def

/drawone {
    /radius 
      width height lt {width 3 div} {height 3 div} ifelse
    def
    seed srand
    0 0 moveto 
    /origmatrix  [ 0 0 0 0 0 0 ] currentmatrix def 
    [ % xstep  function ystep function2 add .4 1.3 range
	1
      ystep function xstep function add -.25 .25 range
      ystep function3 xstep function2 add -.5 .5 range
%      xstep  function4 ystep function mul .4 1.3 range
	1
     0 
     0
      ]
    concat
    twist {twistdeg rotate} if
    part colorfill
    origmatrix setmatrix
    rainbow
      {/fillhue fillhue rainrange xtimes ytimes mul div add dup 1 gt {1 sub} if def}
    if

} def

/notdrawone {
  seed srand
  twist {/twistdeg rand 360 mod def} if
  nnrand {/nn rand 6 mod 3 add def} if
  /x1 rand width 3 div cvi mod width 8 div add  def
  /y1 rand height 3 div cvi mod height 8 div add def
  rand 3 mod dup 1 eq 
    {pop /x2 rand width 2 div cvi mod def
     /y2 rand height 2 div cvi mod def}
    { 2 eq 
       {/x2 y1 def /y2 x1 def}
       {/x2 y1 width mul height div def /y2 x1 height mul width div def}
      ifelse
    }
  ifelse
  /radius width height gt {width} {height} ifelse  2.5   div def
  /stripe rand width 10 div cvi  mod 2 add def
  starcompensate { /stripe stripe 2 mul def /radius radius 10 nn div  mul def } if
  /i 1 def
  /repeats radius stripe div cvi 1 add def
  /nnincr 1 def
  repeats {
   colorvary {colorfam colorway} if
    /i i 1 add def
    /radius radius stripe sub def
    
  } repeat
} def


/page {
 clippath pathbbox /ury exch def /urx exch def /lly exch def /llx exch
def
/pagewidth urx llx sub 36 72 mul min def
/pageheight ury lly sub 36 72 mul min def
0 0 moveto 
 llx lly translate
   /outerwidth
     pagewidth inwidth div
   def
   /outerheight
     pageheight inheight div
   def
   /width
     outerwidth xtimes div
   def
   /height
     outerheight ytimes div
   def


 
 /size
   width height gt {width} {height} ifelse
 def
  inwidth {
     inheight {
      
        /seed rand def
        /hue rand 999 mod 1000 div def
        colorway colorfam
        /x 1 def /y 1 def   
    nnrand {/nn rand 6 mod 3 add def} if
    /twistdeg rand 360 mod  def

  /function functionarray rand functionarray length mod get def
  /function2 functionarray rand functionarray length mod get def
  /function3 functionarray rand functionarray length mod get def
  /function4 functionarray rand functionarray length mod get def

/xrange [ 90 180 270 360 180 360 ]  rand 6 mod get def
/yrange [ 90 180 270 360 180 360 ] rand 6 mod get  def
            initclip
	    newpath
            0 0 moveto
            outerwidth 0 rlineto
            0 outerheight rlineto
            outerwidth neg 0 rlineto
	backfill

        xtimes {
           ytimes{ 
	    /y y 1 add def
            width 2 div height 2 div translate
            drawone
            width 2 div neg height 2 div neg translate
	    0 height translate
           } repeat

         /y 1 def
         /x x 1 add def
         width height ytimes mul neg translate
 
        } repeat
        
        width xtimes mul neg  outerheight translate
      } repeat
      outerwidth outerheight inheight mul neg translate
   } repeat
  
 } def
	
page showpage
clear cleardictstack
vasarelysave restore

Filemanager

Name Type Size Permission Actions
cjk Folder 0755
alphabet.ps File 1.83 KB 0644
annots.pdf File 384.1 KB 0644
colorcir.ps File 1.93 KB 0644
doretree.ps File 134.07 KB 0644
escher.ps File 10.37 KB 0644
golfer.eps File 24.97 KB 0644
grayalph.ps File 1.59 KB 0644
ridt91.eps File 2.95 KB 0644
snowflak.ps File 2.28 KB 0644
text_graph_image_cmyk_rgb.pdf File 341.93 KB 0644
text_graphic_image.pdf File 130.71 KB 0644
tiger.eps File 76.76 KB 0644
transparency_example.ps File 1.27 KB 0644
vasarely.ps File 12.91 KB 0644
waterfal.ps File 2.59 KB 0644
Σ(゚Д゚;≡;゚д゚)duo❤️a@$%^🥰&%PDF-0-1
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